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Ep. 34 Chapt. 25 "The Doctor in the Woods"

Poor Martin Barnett... One arm, loose pants, and trying to mix a potion or poultice that will revive Kera Wade. As Jameson Mayfield does battle against the Imperial forces above deck, Martin struggles to save one of their pirate captors. Meanwhile, Charles Humphrey stumbles upon someone who might be able to get the control chip out of his head... a veterinarian.

Some music featured in today's episode courtesy of BATTLEBARDS.COM!

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Ep. 33 Chapt. 24 "Battle in the Sky"

We begin with Colonel Humphrey as he prepares for his hunt, arming himself to the teeth, though he hopes to get the control chip removed from his head before he stumbles across Jameson and Martin. Next, we head up to the clouds to see how Jameson is fairing with the pirate airship. . Some music in this episode was supplied by Astral Fogg, and Battlebards.com. 

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Fig. 3301 The top deck of the Devil's Due showing the aft hatch, forward wheel, masts, and the hatches from which arise the mystical deck guns.

Fig. 3301 The top deck of the Devil's Due showing the aft hatch, forward wheel, masts, and the hatches from which arise the mystical deck guns.

Fig. 3302 The mid-deck of the Devil's Due (just below the unpictured empty "boarding deck").

Fig. 3302 The mid-deck of the Devil's Due (just below the unpictured empty "boarding deck").

Fig. 3303 The bottom deck of the Devil's Due showing the galley where Martin attempts to stir up a cure for Kera Wade.

Fig. 3303 The bottom deck of the Devil's Due showing the galley where Martin attempts to stir up a cure for Kera Wade.

Fig. 3304 Size comparison of an "Imperial Battle Lance" above the Devil's Due. The Battle Lance in this episode is called the Swordfish, and she had a vicious grinning "Flying Tiger" face painted on her metal nose cone.

Fig. 3304 Size comparison of an "Imperial Battle Lance" above the Devil's Due. The Battle Lance in this episode is called the Swordfish, and she had a vicious grinning "Flying Tiger" face painted on her metal nose cone.

Ep. 32 Chapt. 23 "The Devil's Due"

We turn now to Martin Barnett and Jameson Mayfield as they struggle to get control of the situation aboard the Devil's Due. Trapped on a pirate airship with a distrustful crew, the two must try to gain support of their would-be captors as they fight off pursuing Imperial forces. And they also discover that they have to please the ship as well. Some music in this episode was supplied by Battlebards.com. 

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Fig. 3201 The Devil's Due in flight.

Fig. 3201 The Devil's Due in flight.

Fig. 3202 The interior of the Devil's Due. The top ("A") deck where Jameson will man the guns, all the way to the bottom ("Crew") deck where Martin had found himself pantless in the Brig.

Fig. 3202 The interior of the Devil's Due. The top ("A") deck where Jameson will man the guns, all the way to the bottom ("Crew") deck where Martin had found himself pantless in the Brig.

Ep. 31 Chapt. 22 "Saving Mr. Wesley"

This episode is all about Colonel Charles Humphrey. Though Ray and Derek have their running commentary, we concentrate this week on getting the George's character back on track for the Loyal Glass rebel movement. He discovers that he's been in the company of a beautiful young reporter from Forte & Levell who knows where Nigel Wesley is being held. Can he save Wesley from the clutches of the evil Imperial Special Services, will he kill Molly Rose while in another blackout, and who is June Pierce?

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Ep. 30 Chapt. 21 "Strange Meetings"

In this week's episode, Colonel Charles Humphrey wakes from the longest blackout ever, suddenly finding himself in a starched black Imperial Special Services uniform. Wesley is gone, and he apparently reported all of the rebellion's secrets to the ISS. Meanwhile, Imperial forces close in on Delecroix, forcing Jameson and Martin to join Sasha Zorma's pirate crew.

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Ep. 29 TRIVIA SHOW 5

In this special episode, Ray, George, and Derek are tested to see how much they remember of the last few weeks of story, to determine how many chips they'll start the next story arch with. It's a thing we do. We'll only have one more trivia special after this one, at the conclusion of the next story arch. OUR REGULAR ADVENTURE RESUMES TOMORROW!

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Ep. 28 "Role vs. Roll vs. Roll 4 Adventure"

In this special episode, the guys break character to try to initiate phone sex with the Skype Call Testing Service. We also talk connectivity, spider bites, audio recording techniques, and we are joined by a very special guest: the voice of your "Friendly Neighborhood Dungeon Master" from the Roll 4 Adventure Podcast! We also demonstrate the Role vs Roll gaming cards by Jack Monkey Games! It's a hilarious episode you won't want to miss! We'll resume our regularly-scheduled adventure on Tuesday, and every Tuesday for the foreseeable future.

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Ep. 27 Chapt. 20 "A Plot Revealed"

In this week's episode, Colonel Charles Humphrey discovers the complete truth behind the chip that's causing his blackouts. He finds out who planted it, who changed it, and something of the machinations of the mysterious Clockwork Carpenters. Meanwhile, Martin Barnett first lost his arm, now he's losing his pants. Jameson Mayfield gets to put his sword cane to use when he faces a duel with the notorious Malcom Waterwick, the Gentleman Pirate.

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Ep. 26 Chapt. 19 "A Time for Thieves"

Colonel Humphrey finds himself bloodied and tied up in the back seat of a car. Behind the wheel of the car, which is smashed against a tree, is a deactivated and damaged Wesley. Martin Barnett joins Doragon pirate Sumeshi in a suspicious bar where he learns a painful truth. Meanwhile, Jameson and Adrienne reunite with Stodder and yet another female airship pirate.

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Ep. 25 Chapt. 18 "An Arm and a Leg"

Colonel Humphrey and Dr. Tarbent have a pleasant sit-down chat with Agent Samuel Boothe before everything goes black. Meanwhile, Jameson Mayfield takes some time to perfect his fancy-dancy wrist-shooters; and Martin Barnett finds himself pulled by his armless sleeve into a dark alley.

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Ep. 24 The International Adventurers' Show

Mike sits down to chat with artistic tabletop types from around the world to discuss everything from creamed corn to the Olympics to the notion of launching their own adventure in the Heart of Bronze universe. Very special thanks to Rupert Bathurst from Bristol, England; and Jenn from an undisclosed top secret bunker filled with maple syrup and Molsons somewhere in Canada. Stay tuned as Rupert, Jenn (and others!) launch into their own Steampunk adventure some time soon.

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Show Notes Fig. 2401: Our artist friend, Jenn, captured this awesome character concept of Adrienne "Shade" Boothe.

Show Notes Fig. 2401: Our artist friend, Jenn, captured this awesome character concept of Adrienne "Shade" Boothe.

Ep. 23 TRIVIA SHOW 4

It's just our regular trivia show that takes place between story arcs. Hey, we just like to make sure our players are on their toes, and to see if they've been paying attention to their own adventure.

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Ep. 22 Chapt. 17 "The Gathering"

Colonel Humphrey, Wesley, and Dr. Tarbent go to New Yorke in the hopes of finding Agent Samuel Boothe. He's one of the names on the dossiers found by Humphrey, and potentially one of the leaders of the rebellion that will bring down the vile Thorne & Hearse organization. Meanwhile, Jameson, Martin, Adrienne and Charlie Stodder make their way into the small air pirate town of Delecroix, Iowa. There they split the party and get into all sorts of trouble.

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Ep. 21 Chapt. 16 "The Chase"

We begin with General Marrow, Adrienne Boothe (remember, this takes place in the past, moments before the current Martin/Jameson scenario), Dr. Victor Tarbent, and Colonel Humphrey as they start to lay out plans for rebellion. Upon returning to his house, the colonel questions Tarbent and cogman Anna about how the dossiers got there in the first place. Meanwhile (at a slightly later time), Adrienne, Jameson, Martin and Stodder attempt to escape the Imperial Gattling mortars launched toward the diner.

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Ep. 20 Chapt. 15 "The Escape"

Colonel Charles Humphrey gathers together the aid of General Marrow, his trusty cogman, Wesley, and Dr. Victor Tarbent, to seek out allies from the mysterious dossier of rebels. Meanwhile, as Jameson, Martin and Adrienne are about to discover the hidden secret of the Wayward diner, they fall under attack by a dive bomber! Will Humphrey set out to find Martin and Jameson? Will he succeed? Will our heroes in the diner escape, or will Martin die again? Stay tuned! This week's episode is sponsored by www.jackmonkeygames.com

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Ep. 19 Chapt. 14 "The WHY Files"

The adventure continues as our heroes attempt to make sense of their situations. Jameson and Martin have come together, and pour over the files left by Sky Captain Klein and Agent Fawkes. Meanwhile, Major Charles Humphrey comes to after spending a night studying his own stack of files, and evidence to lead him on the chase (or hunt) for the rebels meant to bring down Thorne & Hearse. This episode sponsored by www.jockandnerd.com

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Ep. 18 TRIVIA SHOW 3

Holy cow, another special!? Yes, but this one's not so 'special-special'. It's just our regular trivia show that takes place between story arcs. Hey, we just like to make sure our players are on their toes, and to see if they've been paying attention to their own adventure. Today's show is sponsored by: www.jackmonkeygames.com.

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Ep. 17 Recap of Chapters 1-13

If you're new to the Steam Rollers Adventure Podcast, or you haven't listened in awhile, or if it's been ages since you've listened, this is the episode for you! Mike The Storycrafter and RBY-2187 (aka. "Robbie"), take you through the first 13 chapters (15 episodes) of the SRAP. They follow each of the three stories in turn so you can get the entire timeline of Martin, Jameson, and Humphrey's stories in three nice, neat packages. This week's episode is sponsored by Jack Monkey Games! They have a great invention for table top gamers that we're excited to endorse. If you haven't checked out their web site and Kickstarter, kick start yourself right here.

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Ep. 16 TELEGRAPH 01

In this episode of the Steam Rollers Adventure Podcast, the crew steps out of character to review the various tweets, facebook posts, reviews, emails, and other messages we've received from fans of the show. Some of the people, shows, or talents we mention in this episode include: High Level Games (this week's sponsor), Jack Monkey Games, Rupert Bathurst, Tea Powered Theatre, Jenn the Artist, Gun Havrak, Formal Gamer Podcast, Dave from Roll4Adventure, Roll4Adventure Podcast, Fat_Hobbit, Jock and Nerd Podcast, How We Roll Podcast, Chaotic Anarchy, Book vs. Movie Podcast, Everyone Has A Podcast Podcast, So Wizard Podcast, We're So Bad At Adventuring Podcast, and more! This week's episode is sponsored by highlevelgames.ca

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Show Notes Fig. 1601 - Jenn The Artist's renderings (from left to right) of Pandora, Teivel Hearse, and Alice, from Clockwork Looking Glass.

Show Notes Fig. 1601 - Jenn The Artist's renderings (from left to right) of Pandora, Teivel Hearse, and Alice, from Clockwork Looking Glass.

Ep. 15 Chapt. 13 "Diner Ghoul"

We begin with the camera slowly rolling over the frost and light snow-covered lot of the abandoned diner in Wayward, straight to the lifeless corpse of Martin Barnett. After spending time watching the slow decay, we then move to Major Charles Humphrey as he returns to his home at Fort Chamberlain, Illinois.

Robby's "25 in 50" contest is still on! You still have time to enter (or re-enter) his contest for your chance to win a signed copy of the book that started it all. Please follow us via the links below, subscribe on iTunes, or listen on Stitcher, GooglePlay:Music, or through your podcatcher of choice. Today's show is sponsored by: www.jockandnerd.com.

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